Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
Advances from: | Warrior |
---|---|
Advances to: | Lord |
Cost: | 30 |
HP: | 48 |
Movement: | 6 |
XP: | 78 |
Level: | 2 |
Alignment: | chaotic |
ID | Marauder Jarl |
Abilities: | leadership |
sword blade | 12 - 3 melee |
Resistances: | |
---|---|
blade | 10% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 20% |
Cave Wall | 100 | 100% |
Chasm | 100 | 100% |
Deep Water | 100 | 20% |
Forest | 1 | 50% |
Grassland | 1 | 40% |
Hills | 1 | 60% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 40% |
Shallow Water | 2 | 30% |
Snow | 2 | 50% |
Swamp | 3 | 30% |
Village | 1 | 60% |